Seawolf Dragon Mod Tutorial: Hips and Tail

This notecard is a part of a pack that teaches you how to combine Seawolf Dragon, and Kinzart Night Fury (Midnight/Dawn dragon), to create a feral Night Fury.

As always, work with a copy so you have a BACKUP before you link/unlink, in case something does not go quite like you planned or should have.

YOU WILL NEED:
A Seawolf Dragon HIP
A night fury FLEXY tail (from the kinzart's Midnight/Dawn dragon)

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# LIVERIES:
For those who don't know it yet, liveries is the color system you use to color your dragon via the HUD. Liveries actually means uniform. Its fun to know that the liveries you save on your HUD get saved on a server, so even if you get a fresh new HUD, you keep your liveries.

# BACKUP SAVE:
If you select all the objects of the head together (using SHIFT key to select multiple objects) before linking, and TAKE COPY, you can make a backup of the setup without linking. The icon in the inventory should be a box with a missing piece in it, unlike a single object being a whole box.So when you rez it, you don't have to position them all again. Good as a backup before linking, if something goes wrong or not like you were planning.

So make a backup before linking, to be on the safe notes, its harder to take it apart afterwards. And ALWAYS STOP SCRIPTS FROM RUNNING as some scripts behave different after linking and will mess up things in ways you might not have expected.

# CAMERA CONTROLS:
For those who don't know how to move the camera in the many ways it can, then this is a good trick to know. You can use this to move your camera into the object to help you select things not visible from the outside. To do this, do not look at the object you want to go into, but someplace else (you cant seem to be able to see into the object you focus on).

ALT key will let you zoom the camera with the mouse and rotate the camera.

If you hold ALT+CTRL, you can angle the camera up and down.

If you hold ALT+CTRL+SHIFT, then you can move the camera without turning or zooming.

# INVISIBLE THINGS:
Some things are invisible or transparent and may be hard to select or even avoid when you cant see them correctly. To enable you to see transparent, simply press CTRL+ALT+T (and again to turn it off).
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============STEP 1 (removing seawolf tail prims)============

# SEE TRANSPARENT:
It is good to enable seeing transparent, since the Seawolf Tail is made up of several prims that are transparent or invisible (the decal layer and the armor scales, which are only visible from below, so people tend to forget that). To enable transparent view, use CTRL+ALT+T (and again to disable it).

1. Rez your Seawolf HIP, and STOP SCRIPTS FROM RUNNING (location of this option depends on viewer, but is often at the top menu under TOOLS, next to WORLD, at least in Phoenix).

2. Now use EDIT LINKED to select only specific prims of the tail to unlink. To unlink, use CTRL+SHIFT+L (there is also a LINK/UNLINK button in the edit menu under OBJECT)

What should be left, is the hips, armor scales and spikes (those you can hide with the HUD).

============STEP 2 (linking new tail)============

1. Rez your Night-Fury flexy tail, and resize it so it will be good size.

2. When you have positioned the tail to fit with the hips, and maybe adjusted the armor scales and spikes to look right with the new tail. Link it.

LINKING CORRECTLY:
3. Select the tail first, and THEN the hips. Use CTRL+L to link them together. The hips should keep being the root prim if you did it right, as the root of the item selected last, becomes the root for the entire object.

4. Use EDIT LINKED and select the flexy tail, and go into the FEATURES tab, where you'll find the flexy path preference. Lower the SOFTNESS of the tail to 2, rather than 3. This will make your tail look more normal. Do the same for the tail-fins, but you need to have the SAME setting for all three flexy prims, else they wont move as one whole.

REFRESH SCRIPTS and SET SCRIPTS TO RUN.

============STEP 3 (livery enable, OPTIONAL)============

#You CAN livery enable your flexy tail, but its rather limited, since you will have to MANUALLY color the tail-fins.

1. Select the tail prim (the center of the tail) and name it 's' for skin livery. This will change it's color according to the Liveries. DO NOT name the tail-fin prims. You will need to manually color the tail-fans, which you can do under TEXTURES tab. There you find COLOR, but do not touch the texture.

#REASON for tail-fins not being livery:
Most of the livery options also change the texture, meaning you will not have a fin anymore, but a solid texture. If you rename the prim to work with liveries, you will most likely loose your texture. So don't do it.

REFRESH SCRIPTS
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Tutorial written by myramidnight resident